Why this exists
The big-publisher card-game apps on the App Store all hit the same wall: energy timers that cap how much you can play and multiplayer modes hiding behind a paywalled login. A classic stockpile card game doesn't need any of that. It's a clean, fast game that should just work.
So I built one. The coin economy is a real economy — you earn coins by winning solo or multiplayer matches and spend them on cosmetic skins. Optional coin packs are available if you ever want a top-up without grinding, and the whole skin catalogue stays reachable through play.
What it took
Built in Swift / SwiftUI as a single universal binary for iPhone (iOS 16+), iPad (iPadOS 16+), and Mac (macOS 14+). A pure-Swift rules engine doubles as a unit-testable core. Multiplayer goes over a small Node.js relay I host myself; voice and video chat ride a LiveKit server next door. The game ships with Battle Mode (finish two build piles to fire a card straight into an opponent's stockpile), eleven deck skins, several table styles, card placement effects, friends, achievements, daily and weekly tasks, and a "Skip Coins" currency you earn by playing.
The App Store name "Skip Solitaire Pro" is deliberately original — this app is an independent creation, not a clone of any existing product.
Credits
- Card art base: Kenney Playing Cards Pack (CC0)
- Custom card numerals + wild face: original art
- Game engine, AI, multiplayer, voice/video, UI: solo build
- Voice + video transport: LiveKit (self-hosted)
- Markdown rendering on this site: Parsedown
Get in touch
Bugs, questions, feature ideas, or coverage requests — the support page has a form, or email directly at [email protected]. Responses usually within 1–2 days.