About

One developer. One stockpile card game.

A weekend project that became the stockpile card-game app I always wanted on my phone.

Why this exists

The big-publisher card-game apps on the App Store all hit the same wall: energy timers that cap how much you can play and multiplayer modes hiding behind a paywalled login. A classic stockpile card game doesn't need any of that. It's a clean, fast game that should just work.

So I built one. The coin economy is a real economy — you earn coins by winning solo or multiplayer matches and spend them on cosmetic skins. Optional coin packs are available if you ever want a top-up without grinding, and the whole skin catalogue stays reachable through play.

What it took

Built in Swift / SwiftUI as a single universal binary for iPhone (iOS 16+), iPad (iPadOS 16+), and Mac (macOS 14+). A pure-Swift rules engine doubles as a unit-testable core. Multiplayer goes over a small Node.js relay I host myself; voice and video chat ride a LiveKit server next door. The game ships with Battle Mode (finish two build piles to fire a card straight into an opponent's stockpile), eleven deck skins, several table styles, card placement effects, friends, achievements, daily and weekly tasks, and a "Skip Coins" currency you earn by playing.

The App Store name "Skip Solitaire Pro" is deliberately original — this app is an independent creation, not a clone of any existing product.

Credits

  • Card art base: Kenney Playing Cards Pack (CC0)
  • Custom card numerals + wild face: original art
  • Game engine, AI, multiplayer, voice/video, UI: solo build
  • Voice + video transport: LiveKit (self-hosted)
  • Markdown rendering on this site: Parsedown

Get in touch

Bugs, questions, feature ideas, or coverage requests — the support page has a form, or email directly at [email protected]. Responses usually within 1–2 days.